[user@disp601 ~]$ blender
BLT_lang_init: 'locale' data path for translations not found, continuing
intern/ghost/intern/GHOST_WindowX11.cpp:136: X11 glXQueryVersion() failed, verify working openGL system!
initial window could not find the GLX extension
Writing: /tmp/blender.crash.txt
Segmentation fault (core dumped)
[user@disp601 ~]$ glxgears
Error: couldn't get an RGB, Double-buffered visual
[user@disp601 ~]$ glxinfo
name of display: :0
Error: couldn't find RGB GLX visual or fbconfig
I give the qube two cores in the i5-8250u cpu and 4GB ram. Modelling a tiny low poly scene seems to be workable but not comfortable.
When I just look at a small part of the scene, I need to wait ~0.1 seconds before I see the result of moving/rotating a rock in the scene. 0.2 seconds if I look at the whole scene.
Frame rate is about 2.5 - 3 fps for wire-frames in the viewport. I get the frame rate by pressing alt-ctrl-u and then play the viewport’s timeline.
The scene is from https://sketchfab.com/3d-models/coral-reef-9492bf6c1ab7471f99a87a32d21f12fe.
The frame rate of the starting scene (with just 1 cube and light) is 5 fps.
I think I can do the rendering with the GPU in google colab.