Figure of speech. Running a GPU-intensive action game on a VM sounds like a laggy proposition. Running multiplayer games sounds like a nightmare with the network stack especially with VPN.
There could definitely be more improvements, but on the whole it seems pretty reliable and user-friendly now–unless you want the point-and-click Window experience on Qubes.
I’ve heard about installations messing with the kernel in the name of anti-cheat, so this makes sense.
I have a question about streaming gaming PCs–for a remote server that’s 100ms away from the user, which is what I imagine is average, how do you reduce input lag? How do you reduce compounding effects in multiplayer games? (e.g. a bunch of streamers playing a shooter together).
Also, since I have someone might be able to give me an informed answer here–would VR work on Qubes without being nauseating? My previous, less-informed answer (linked below) was ‘no’.