Game controller passed through using USB passthrough, wired (but same happens wireless on bluetooth)
Situation:
Certain games have horrible input lag for the controller. Not all games, though. Observed on Elden Ring and Remnant I. Input lag manifests as:
a) Inputs being very delayed
b) Inputs being held for way longer than they were actually held
c) Both of the above at the same time
d) Inputs being dropped.
Only happens in certain, more demanding games. Doesn’t really happen with USB keyboard and mouse. Something in the back of my mind tells me it could maybe be something related to power budgets on the platform (as those were an issue before), but I’m not sure. Does not happen on OSes other than Qubes on this hardware.
As far as CPU usage is concerned, neither sys-usb nor gaming saturate their assigned cores. In fact the usage is around 25%. Same for the whole-system usage.
Also, nothing interesting in dmesg or the journal in sys-usb.
Isn’t communication between VMS happening in the dom0 and thechypervisor? Since its not sys-usb lag try adding a few more cores and ram in dom0 and try again
It seems that something (still trying to figure out what exactly) is causing my gaming qube to not be able to process a gamepad that polls at 1000Hz. I’ve switched the gamepad (it has a button for it) to 125Hz (Nintento Switch compatibility) mode and the lag is gone, for now.